Strange Stuff that might bring you a smile
You know you had enough to drink when:
You can't remember the out for 32
Your happy when you can at least hit one trip 20 per turn.
The front of your shirt is soaked with whatever your drinking.
Your throwing at closed numbers.
You lean too far when standing at the line, lose your balance and fall down.
You go to throw while your partner screams to you that your at the wrong board.
You see six boards but could have sworn that there were only two when you arrived.
The board your throwing at won't stop moving.
You wonder if throwing with the opposite hand would get better results.
You don't understand why people are staring at you like you're an idiot after you hit a ton (of course you only had 40 left in '01)
You wake up and everyone else is gone.
You go to call home for a ride but can't remember your phone number.
Every member of the opposite sex starts to look good.
You look down and realize that you have three cigarettes burning at the same time.
You have to close one eye to focus on the dartboard.
You miss the dartboard with all three darts.
You can't remember who your partner is.
You loose your darts after a trip to the bathroom.
Dart EXCUSES we've all heard.
It's too dark in here.
It's too hot in here.
It's too cold in here.
I got the new guy
My partner had to use my darts
I forgot my darts
The bar is too crowded.
Can't stay awake
My partner didn't show up.
Slipped on a puddle of beer.
The floor/carpet is too sticky.
Can't find my mark.
My arm is sore.
My clothes are too tight.
I haven't drank enough.
I'm in a slump
I drank too much
I was just having fun
I'm trying too hard
I can't throw during the day
Got smoke in my eyes
I'm watching the game on TV
This game didn't matter.
I didn't get here in time to practice.
I gotta girl
New darts
My opponent is hot!
My darts kept bouncing out.
Had too much caffeine.
My flights won't stay on
My partner couldn't hit the board
The boards are too close or too far
My wife hid my darts
Someone put a hex on my darts
I couldnn't find a lighter
Dart Elbow
My partner is bra-less
The other team got a lot of lucky darts
I was one hole out.
The ceiling fan blew my dart.
Bad day at work.
My shafts were loose
I don't do well under pressure.
Had the wrong shoes on.
Someone bumped me
The board moved
The ceiling fan is messing me up
I have to go to the bathroom.
My contacts are so dry I can't see
My partners perfume was killing me
I wasn't used to that kind of board.
The light was in my eyes.
Someone kicked my foot
The other team just needlessly pointed
I was out of smokes
I've never beat them before
I'm over thinking my darts
My partner made excuses all night
My darts need calibrated
Not enough aiming potion (need beer)
I poked myself in the eye with the tip!
Accidentally bought left-handed darts
I tripped over the toe line
Dart Glossary
#($&@ - Missed shot
3 in a Bed - Throwing 3 darts at the same number, in the same area (such as 3 fat singles, or 3 triples or 3 doubles of the same number)
301 - Game which is usually double-in double-out where the goal is to score points and subtract them from 301 to get to zero, while doubling out
501 - Game which is usually single-in double-out where the goal is to score points and subtract them from 501 to get down to zero while doubling out
Aces - Double ones in an '01 game
Angel Dart - Scud that hits a "good number" such as hitting a triple-18 when you're aiming for triple-20
Baby Ton - Score of 95, usually hit with five 19s
Bail Out Dart, Barn Dart or Hail Mary Dart - The third dart of a throw that hits the target, after the first two darts missed.
Barrel - Metal portion of the dart where you grip the dart
Basement - Double 3's
Black Dog - The Double-Bull
Black Eye - The center of the bullseye worth 50 points
Black Hat - Hitting three double-bulls in one throw
Blind Draw - Tournament where you are matched up with some other player who has also entered the blind draw
Bricked - Not hitting a single mark in a round of cricket or hitting bricks (nothing)
Buckshot - Three darts that are all over the board
Bull Out - Winning the game with a double-bull
Bull and Cork - Center of the bull
Bulls Eye - Center of the board, divided with an inner ring which is the double bull and the outer ring which is the single bull
Bust or Busted - Scoring too many points when trying to finish an '01 game
Choke - To miss the game shot
Coin Toss - Whomever wins the coin toss has the choice of diddling first or asking the opponent to "show me one"
Convertibles - Darts with interchangeable tips to play both steel-tip and electronic darts
Cork - Middle of the board or bullseye
Cricket - Game in which the object is to hit three each of the 15s, 16s, 17s, 18s, 19s, 20s and bullseyes
Dart - The pointed, feathered object you throw, the act of throwing the dart
Dartitis or Hitch - Unexplained syndrome where a player cannot release his dart, which generally manifests itself in a total loss of rhythm and accuracy
Diddle or Diddle for the Middle - Throw a single dart at the middle of the board to see who goes first to start the game
Dirty Darts - Slang for questionable strategy such as shooting an excessive number of points in cricket
Double Elimination - Process by which the losing team of a tournament or competition move to the loser's bracket where they may continue to play. The winner of the loser's bracket plays the first place darter/team for the actual first place award
Double Ring - The outer ring of the dart board worth double the "fat" number
Double-Out - An '01 game in which the dart player must hit a double number to go out with zero points
Downstairs - Bottom of the board
Easy In, Easy Out - Not having to double-in for an '01 game, or having to double-out to end the game
Eights - Slang for the 18s in cricket
Fall Out - Slang for hitting a scoring dart while aiming for another number
Fat - Large area of a number (between the double and triple ring)
Fives - Slang for the 15s in cricket
Flight - The feather of the dart which makes the dart more aerodynamic
Game Shot - The winning shot and words every darter playing on the tournament stage longs to hear
Great Group - 3 darts grouped together
Happy Meal - Score of 69
Hat Trick - Hitting the bull with all three darts
Heinz - The number 57
High Ton - Score between 150 and 180
Knurl - Grooved or patterned surface on the barrel of the dart, preferred by some for gripping purposes
Leg - One game in a match such as 2 out of 3 legs
Low Ton - Score between 100 and 149
Mark - A scoring dart, usually in cricket. Hitting a triple would be three marks
Match - Usually 2 out of 3 games wins the match
Money Dart - Winning dart in a blind draw or tournament where you have placed to win money
Monger - See Point Monger
Nines - Slang for the 19s in cricket
Oche - The throw line (pronounced "ockey", rhymes "dokey as in Okay Dokey")
On Your Knees - Said to a player who finds himself with a double 3 to shoot for. It is low on the board and difficult enough to justify prayer in the pious position
Pie - Any scoring area on the dart board (or numbered surface). Each number may be considered a piece of pie
Plastic Darts - Plastic darts used to play electronic darts. Plastic darts are lighter in weight than steel-tip darts
Point Monger - Negative term for shooting excessive points in cricket
Right There - Encouragement to the dart player who hit their darts close to the target. This is sometimes said in a joking, non-serious way, to a teammate whose darts were no where near their target...
Robin Hood - Sticking one dart into the back (flight) of another dart
Round the Clock - Hitting every number around the board
Round - A three dart turn
Rubber - The final leg of a three-leg game
Sevens - Slang for 17s in cricket
Shaft - The portion of the dart that screws into the barrel and holds the flight
Shanghai - Hitting a single, double and triple of the same number, in the same throw
Shut Out - Losing a '301 game without even doubling-in
Single Bull - Outer ring of the bull worth 25 points
Single In - In an '01 game where any combination of darts starts the game - you do not have to double in
Six Dart Out - A perfect '301 double-in, double-out game
Sixes - Slang for the 16s in cricket
Slice - The wedge of a particular number on the board, as in a slice (of the pie)
Slop - A dart(s) that has scored after missing its intended target
Slump - A slump is usually a plateau that the darter reaches. Many quit the game after hitting their first slump. The only way to get out of a slump is to work on your game, practice and ride it out.
Small Pie - The small wedge of a number between the bull and the triple ring
Splashing - Throwing two darts at the board at the same time. The score is added together and then the opponent "splashes". Whomever has the higher total goes first
Three in a Bed - Throwing 3 darts at the same number, in the same area (such as 3 fat singles, or 3 triples or 3 doubles of the same number)
Toe Line - Line from which you throw
Ton 80 - Hitting three triple twenties
Ton - Score of 100 or more points in one round
Triple Ring - The inner ring of the dart board which is worth triple the "fat" number
Tungsten - Dense metal used in dart barrels
Upstairs - The upper portion of the board
Wet Feet - Feet that have stepped over the toe line, a foot fault
White Horse - Scoring three virgin (untouched) triples in Cricket on your first turn.
Wiring - Bouncing a dart off of a wire
Woody - Thrown dart which lands outside the scoring area
Here's a little dart love.
Soft Tip Outchart
- T20, T20, T20 | 145 - T15, B, B | 110 - T20, B | 75 - T15, D15 |
179 - None | 144 - B, T18, D20 |
109 - B, 9, B |
74 - B, D12 |
|
178 - None |
143 - B, T19, D18 |
108 - B, 8, B |
73 - T19, D8 |
|
177 - T20, T20, T19 |
142 - B, B, T14 |
107 - T19, B |
72 - B, D11 |
|
176 - None |
141 - B, T17, D20 |
106 - B, 6, B |
71 - 20, T17 |
|
175 - None |
140 - B, B, D20 |
105 - T20, T15 |
70 - 20, B |
|
174 - T20, T19, T19 |
139 - B, B, T13 |
104 - T18, B |
69 - 19, B |
|
173 - None |
138 - B, B, D19 |
103 - B, 3, B |
68 - 18, B |
|
172 - None |
137 - B, T17, D18 |
102 - B, 2, B |
67 - 17, B |
|
171 - T19, T19, T19 |
136 - B, B, D18 |
101 - B, T17 |
66 - 16, B |
|
170 - T20, T20, B |
135 - B, T15, D20 |
100 - B, B |
65 - 15, B |
|
169 - None |
134 - B, B, D17 |
99 - B, 17, D16 |
64 - 14, B |
|
168 - T19, T19, T18 |
133 - B, B, T11 |
98 - B, T16 |
63 - 13, B |
|
167 - T20, T19, B |
132 - B, B, D16 |
97 - T19, D20 |
62 - 12, B |
|
166 - None |
131 - B, T15, D18 |
96 - T20, D18 |
61 - 11, B |
|
165 - T19, T18, T18 |
130 - B, B, D15 |
95 - B, T15 |
60 - T20 |
|
164 - T20, T18, B |
129 - B, T19, D11 |
94 - T20, D17 |
59 - 9, B |
|
163 - None |
128 - B, B, D14 |
93 - T19, D18 |
58 - 8, B |
|
162 - T18, T18, T18 |
127 - B, T19, 20 |
92 - B, T14 |
57 - T19 |
|
161 - T20, T17, B |
126 - B, B, D13 |
91 - T17, D20 |
56 - 16, D20 |
|
160 - B, B, T20 |
125 - B, T15, D15 |
90 - B, D20 |
55 - 5, B |
|
159 - T19, T20, T14 |
124 - B, B, D12 |
89 - B, T13 |
54 - T18 |
|
158 - B, T20, T16 |
123 - B, T19, D8 |
88 - B, D19 |
53 - 3, B |
|
157 - B, B, T19 |
122 - B, B, D11 |
87 - T17, D18 |
52 - 2, B |
|
156 - T20, T20, D18 |
121 - B, T17, D10
GAMES Each player begins with 301 points, and must reach exactly zero to win. The score of each dart thrown is subtracted from the beginning score of each round. Exceeding zero causes the player to "Bust", and the score returns to what it was before that round. Played the same as 301 except a player starts with 501 points. Played the same as 301 except a player starts with 601 points. Played the same as 301 except a player starts with 701 points. Played the same as 301 except a player starts with 801 points. Played the same as 301 except a player starts with 901 points. Played the same as 301, except each player has a partner, as in league play (2 teams with 2 players on each team). Each team uses two display windows, alternating turns. Team 1 = Player 1 and Player 3; Team 2 = Player 2 and Player 4. Any team player can win the game. However, there is an added "freeze rule" for team play. Freeze rule: A player can "go out" only if his/her partner has a score that is equal to or lower than both opponent's combined scores. If the partner's score is higher than the combined scores of their opponents the player is Frozen" and cannot win the game at that time. The strategy then is for that player to get as low as possible in points and hope the partner has a chance to win the game. If someone is frozen and gets to zero, the game will automatically "bust" that player, not allowing that player to break the freeze rule. Quick Cricket is played with the numbers 15 through 20 and the bulls-eye. The first player who marks a number three times & 'opens' all the numbers is the winner. Marks are indicated in the tri-colored lights scoring system at the bottom of the appropriate Arachnid Electronic Dart Board. One mark is indicated by a green light, two by an amber light, and three by a red light (when number is closed). Doubles count as two marks, and triples as three. The scoring window will show zero all the time, as no score is required in this game. Options: Hit & 'open' the numbers 15-20 and bulls-eye at any order. Hit & 'open' the number 20 first, then in order 'open' numbers 19, 18,17, 16,15 & bulls-eye. Hit & open the bulls-eye first, then in order open numbers 15, 16, 17, 18, 19 & 20. Cricket is similar to Quick Cricket; in addition, player scores points by hitting the "opened' cricket number (15 through 20 and bulls-eye). No score can be made for the number that has been closed by all the players. The winner is the first player to open all the numbers and have the highest or equal score. When a player opens all the numbers but is behind in the score, he/she should continue scoring on his/her open number. Cut Throat Cricket is played the same as Cricket, except that when a player opens a number and begins scoring, the points are given to all opponents that do not have that number closed. The winner is the first player that opens all the numbers and has the lowest or equal score. Options: Hit & 'open' the numbers 15-20 and bulls-eye in any order. Hit & 'open' the number 20 first, then in order 'open' numbers 19,18,17, 16, 15 & bulls-eye. Hit & 'open' the bulls-eye first, then in order 'open' numbers 15, 16, 17, 18,19 & 20. Double Only Cricket is played the same way as Cricket, except that a double of each designated cricket number must be hit before a player can go further with that number. Once double is hit, that number is allowed to open. Then that double, and all other doubles, triples, and singles of that number count. For example, to start the 20's each player must hit double 20. After getting double 20 then a single 20 would close the number. A double would close and score 20 points, and a triple would close and score 40 points. So, it is impossible to close a number with one dart. Options: Hit & 'open' the numbers 15-20 and bulls-eye in any order. Hit & 'open' the number 20 first, then in order 'open' numbers 19, 18, 17, 16, 15 & bulls-eye. Hit & 'open' the bull’s-eye first, then in order 'open' numbers 15, 16, 17,18, 19 & 20. Low Ball Cricket plays the same as Cricket with the following exceptions: a) The numbers used are I, 2, 3, 4, 5, 6, and the bulls-eye. b) A bulls-eye scores 8 points. When double is selected, a single bull = 4 points, and a double bull = 8 points. c) A player can win by scoring a "'wicket'". This is done by hitting a triple 1, triple 2, and triple 3 in any order in one round, if these numbers have not been previously marked by that player. d) Limited to a 20-point spread. e) The tri-colored light scoring system on the appropriate Arachnid Electronic Dart Board display represents the cricket number in the sequence of 6, 5, 4, 3, 2, 1, and B. Options: Hit & 'open' the numbers 1-6 and bulls-eye in any order. Hit & 'open' the number 6 first, then in order 'open' numbers 5, 4, 3, 2, 1 & bulls-eye. Hit & 'open the bulls-eye first, then in order 'open numbers 1, 2, 3, 4, 5 & 6 The winner is the first player to close all the numbers and have the highest or equal score (if wicket has not been scored). Wild Card Cricket plays the same as Cricket except the numbers 7 through 20 and the bulls-eye are used. Six ""wild card'" numbers will change at random, the bulls-eye remains constant throughout the game. The drawn number on an appropriate Arachnid Electronic Dart Board is the 2-digit flashing" number shown in the text screen with dot separation between 2 numbers. Once a number is marked by a player it is locked in and the number will not flash for the rest of the game. All numbers unmarked will randomly change after 'every turn, until all six wild card" numbers are locked in. The winner is the first player to open all the number and have the highest or equal score. High score is a game where the player with the highest score at the end of 3 rounds wins. Each player starts the game with zero points and adds to their score with each throw. To start this game, each player has to select his number by throwing a dart at a particular segment. At this stage on an appropriate Arachnid Electronic Dart Board, the text screen will display '"Choose your number" and the number selected will be used for the player throughout the game. No two players can select the same number in one game. A player has to first hit the double of his number to become a killer. A killer can then kill the other players by hitting the segments of the other player's number until all their 'lives' are killed. The last player with lives will be the winner. The players can decide on a number of lives each player will have, or use options on an Arachnid Electronic Dart Board to determine this. Score will be accumulated for each dart; the first player who reaches or goes over the set points will be winner. Hit in strict order of 1,2, 3, etc, until 5, 10, 15 or 20, straight, double or triple depending on the difficulty level desired. The first player to reach the last score will be the winner. Players start their next turn with the next correct number in the sequence. On an appropriate Arachnid Electronic Dart Board, the computer will display the number that the player has to hit. The players score display will show the number of target left. Options: The last numbers are 5, 10, 15, or 20 regardless straight, double or triple. The last numbers are 5, 10, 15, or 20 and only double is valid. The last numbers are 5, 10, 15, or 20 and only triple is valid. Each round calls out a designated number or area to hit. They are: Round 1- 12 Round 2- 13 Round 3- 14 Round 4- Double (any) Round 5- 15 Round 6-16 Round 7- 18 Round 8- Triple (any) Round 9- 18 Round 10-19 Round 11- 20 Round 12- Bulls-eye Round 13- Double Bulls-eye Points are accumulated by any segment of the designated number for each round. For example: In the first round a player must hit a 12. A single 12 = 12 points, a double 12 = 24 points, and a triple 12 = 36 points. In round 4 a player can choose any double, (all three darts can hit a different double and score), and in round 8 a player can choose any triple. If a player misses the designated number or area with all three darts in any round, the player's total score is cut in half. The winner is the player with the highest score. Each player has to proceed for score around the board from 1 through 20 and then bull's-eye. Throw 3 darts for each number and the player who gets the most scores wins. On the appropriate Arachnid Electronic Dart Board, there are 3 levels of difficulty and player can score at any right segments (single x1, Double x2, Triple x3) for L level; and only double or triple will count for X level. Also players can select super Shanghai (P Level) as a complementary option. The rules are the same as above except various doubles and triples must be hit as specified by the computer. The computer will display the chosen "double" or "triple" and display the number at the scrolling screen. A baseball field includes the segment 9, 12, 5, 20, 1, 18, 4 and bulls-eye. A player throws 3 darts in each inning, and the runs/bases are set as follows: Single: One base Double: Two bases Triple: Three bases Bull's-eye: Home run The 'home run' can only be attempted by the 3rd dart. The player with the most runs in the game is the winner. On an appropriate Arachnid Electronic Dart Board, player 1's cricket display indicates the total innings left while player 3's shows the status of the runner. Green, orange, red and flashing red represent bases 1, 2, 3 and home respectively. LO1, LO2, LO3 represent 7, 8, 9 innings in this game and compete at different levels. |

